Ready to shake up your runtime some? Shaders may just be the way to do it. Without the lengthy process of creating a new texture you can blend together various elements from different outfits to create a new look.
Using shaders in Daz/Studio is really fairly simple and knowing the correct steps and a few tricks can make using them even more interesting for you.
The first important step is having the surfaces tab available.
If you don't normally use the surfaces tab you may need to open it up in view and put it somewhere handy.
If you have not read the section in the Daz/Studio artist manual about surfaces I strongly recommend that you do so. I'm not going to repeat all of the information here and you may find some of what I don't go over handy.
First lets go over the basic steps to applying a shader and then I'll give you some ideas for ways to make them even more flexible.
Step one: Have surfaces open to advanced and locate the object you want to use the shader on. It is easier to work with if you have changed it to surface list on side via the little black arrow to the right of the red arrow above.
You may choose not to change all the materials on an object or not want to use the same one on every area so think before you select all the areas! You don't want to effect handles (but if you do just turn them off before you render). Step two: Select the material areas you want to have the shader effect. When you select them they will be highlighted as above.
Step three: Be sure that you have the object selected in the scene as well. You can select it in the active view port or you can select it from the list in scene.
You may choose not to change all the materials on an object or not want to use the same one on every area so think before you select all the areas! You don't want to effect handles (but if you do just turn them off before you render).
If you don't have BOTH the object selected in the scene and the object materials selected in surfaces nothing will happen. This will prevent you from making material changes to the wrong item in your scene.
Step four: Select the shader you want to use and click on it.
Step five: Don't panic!
Odds are the shader you have just applied to your object do not look anything like the little dot you clicked on. In fact it may be down right scary. Shaders only show up properly in renders. It's the nature of the beast. You can do a spot render of the area to make sure that the shader looks the way you want.
The side on the left in this image has been rendered and shows the final outcome with the shader. On the right is how it looks before you render it.